Drugs

Drugs

Det kræver et Chem-Use skill check og en Full Action at bruge en dosis. En dosis kan godt bruges på andre end en selv, men hvis de er modvillige, skal der rammes med et Weapon Skill check og de får lov at bruge en Reaction. Et Narthecium kan nedsætte brugen til en Half Action.
Det der købes her er adgangen til medikamenterne – altså skal der ikke betales for forbrug. Modsat andet udstyr kan disse exp ikke byttes tilbage efterfølgende.

Name Effect Cost Renown
De-Tox Immediately ends all ongoing effects of drugs, toxins and gases. When taken, the user is stunned for 2 rounds. 100 -
Deadlock Target loses 3d10 Strength for 3 rounds. 100 -
Roofies Target becomes more receptive of commands. All Fellowship tests taken against the target, by any source, gain a +20 bonus. 200 -
Drive Target gains 20 Strength for 3 rounds. 200 -
Rose Target gains Dark Sight and +20 Perception for 5 rounds. 200 Respected(20+)
Slaught Target gains 20 Agility for 3 rounds. 400 Respected(20+)
Frenzon Target gains Frenzy until the end of combat. 500 Distinguished(40+)
Blue Fire Target may re-roll Focus Power tests, but even Fettered Psychic Tests cause Psychic Phenomena as if they were Unfettered. 500 Famed(60+)
Scab Target gains 20 Toughness for 3 rounds. 800 Famed(60+)
Genophage Each dose must be custom made (Trade[Chymist] skill) for its intended target. The victim must pass a Hard(-20) Toughness Test or take 1d10+5 impact damage (no armour or TB) every round until he dies. If he succeeds on a single Toughness test, the drug ends completely. 1000 Hero(80+)

Hvis der slås to ens terninger på Chem-Use testen, så sker der en bieffekt (uanset om testen fejlede eller ej):

1d100 Effect
01-20 Muscle Seizure Immobilized for 1 round.
21-40 Poisoned Take 1d5 Wounds, not reduced by Armour or Toughness.
41-60 Involuntary Vomiting Unable to act or react for 1 round.
61-80 Psychedelic Trip Take 1d5 Insanity Points and must attempt to flee for 2 rounds, even if Fearless.
81-94 Violent Delusions Must attack allies in any way possible for 3 rounds. This can be reversed with a Hard(-30) Command test.
95-00 Physical Rejection A random limb (one arm or leg) is completely locked down. Unless a Hellish(-60) Medicae skill is performed within 3 rounds, function of that limb is permanently lost.

Drugs

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